The best Pokemon games: positioning from Generation to Generation
Like the unnaturally youthful and vigorous understudy in the office that you can’t generally choose whether you cherish or detest, the Pokémon game establishment has been alive and kicking since 1996. The arrangement covers seven generations, each of which exists all alone yet in addition expands on the last to acquire new Pokémon, districts, saints, scalawags and stories for players to appreciate. Now, the arrangement has around 27 mainline games and there are as yet going to be bounty more to come, with Ultra Sun and Ultra Moon and a yet-to-be-named Switch title (conceivably called Pokémon Stars ) – all due to be discharged throughout the following couple of years. To enable you to stay aware of where the arrangement is, and where it’s going, we’ve pulled together all the best Pokémon games that have been discharged during that time right here in this rundown. To help manage you only somewhat more, we’ve additionally requested them from best to most noticeably bad. Correct, that is right: we’re settling on the choices here. We understand this is presumably going to be a disruptive approach, and to be consummately certain we don’t really trust there’s truly at any point been a terrible Pokémon game (it’s difficult to go wrong when you barely ever veer off from a recipe that has been demonstrated to work). In any case, it’s inescapable that a portion of the new districts and new Pokémon increments emerge more than others, and it’s a given that a portion of the generations saw more huge furthermore, compensating changes than others, and that is truly what we’re going to investigate here.
Generation I – Red / Blue / Yellow /Fire Red / Leaf Green
Despite being the originals, it’s hard to call the generation I games the best. They’re the first Pokémon games we played, and they’re great as an introduction to the series. When they were first released they tied into the anime, movies and merchandise extremely well. Now, though, it’s hard to deny that they’ve aged. Don’t get us wrong – they’re still utterly fantastic, a gold mine of nostalgia and utterly essential to play, but we’re trying to tear off our rose-tinted glasses here. They’ll always hold the crown of being the originals, but next to later generations they look kind of dull. It’s hard to imagine that someone new to Pokémon in this day and age would be convinced to continue playing by these games alone. For those of us who love them for the memories, however, we’re glad to say Nintendo has made Red, Blue and Yellow available on the virtual console. Generation I will take you back to basics with a limited color palette, the original 150 Pokemon and the familiar region of Kanto. These are all good things, and bad things. Though the overall Pokémon story and gameplay haven’t actually changed too much since these games, there have been many features added since that you may not even have realized dramatically improved gameplay. There’s also the fact that though the original 150 are great Pokémon, there really are some great additions in the later generations, and going back, 150 can actually feel kind of limited. They’re not all gems, either. Ekans is a snake, and its name is snake backwards; let’s not fool ourselves into thinking the Pokémon series was at its creative peak here. Fire Red and Leaf Green are now probably the best way to experience this generation in terms of adding new features and improving visuals, but they’re not the easiest games to get your hands on for an affordable price. It’s not all colors and gemstones in the Pokémon game world. Outside of the mainline handheld titles, there are myriad side games released on both home and handheld consoles. Unlike the core games developed by Game Freak, these titles cross a variety of genres and come from a range of developers… Pokémon Snap We’re being slightly guided by our nostalgia with this choice, but we will say that we revisited Pokémon Snap on Nintendo 64 very recently and were surprised by how well it held up. Pokémon Snap was a great spin-off because although the premise is odd on paper, in practice it just works. Snap let you enjoy the Pokémon world and the creatures that inhabit it in a way that didn’t focus on battling, and its pace was incredibly relaxing. The object of the game was to be whisked around a variety of highly thematically specific locations on Pokémon Island, and capture photos of the Pokémon that inhabit these areas for Professor Oak’s latest research project. Though the game was simple on the surface, for those willing to dig deeper it had an admirable degree of depth and replay value. To this day it’s one of the most unique and memorable Pokémon games, spin-off or not.
Generation II – Gold/Silver/Crystal/ HeartGold/SoulSilver
Despite the fact that Generation I is the place the enchantment of the Pokémon world was acquainted with us, it’s in Generation II where Game Freak truly got into a furrow and brought the world to life. In Pokémon Gold, Silver and Crystal we saw the acquaintance of a day with night cycle, days of the week and reproducing. These progressions brought an energizing new profundity to fighting and getting Pokémon, and made it worth investigating constantly of day, especially as certain Pokémon must be gotten during the evening. Expanding the number of Pokémon to 251 was an awesome move as well, especially as one of them was Cyndaquil. No inclination here. Beside these energizing and game-changing new highlights, Generation II enabled you to investigate the new area of Johto and in addition Kanto from Generation I, which was not only an extraordinary gesture to aficionados of Red and Blue, however influenced the game feel to like a huge experience. Similar to the pattern with the establishment, Gold and Silver were discharged in the meantime in the vicinity of 1999 and 2001, contingent upon which locale you lived in. Precious stone came later, and sincerely figured out how to enhance these effectively extraordinary titles by expanding them with another subplot, the choice to pick your sex and the expansion of the Battle Tower. HeartGold and SoulSilver were upgraded changes of Gold furthermore, Silver discharged in 2010 which likewise incorporated the greater part of the the progressions made in Crystal. On the off chance that you ever find the opportunity to get these variants you unquestionably should, on the grounds that even in spite of the fact that they’re fundamentally changes they are superior to the firsts, making it feasible for Pokémon to unmistakably take after your character as Pikachu does in Pokémon Yellow. There are numerous different changes presented in HeartGold and SoulSilver which, joined with the power of sentimentality, make these two of the most engaging games in the arrangement. Nintendo additionally wants to re-discharge Gold and Silver on the 3DS virtual comfort not long from now on September 22, as a component of its proceeding with twentieth commemoration festivity.
Generation III – Ruby/Sapphire/Emerald/Omega Ruby/Alpha Sapphire
Game Freak was occupied crosswise over Generations II and III of the Pokémon arrangement, as Generation III saw the presentation of additional energizing and genuinely necessary changes. Proceeding from Gold, Silver, and Crystal, Ruby and Sapphire brought enhanced activities, twofold fights, challenges, mystery bases and (to the alleviation of numerous) the capacity to run. At the time, a reasonable few of these progressions were disruptive, and Ruby and Sapphire aren’t generally the most prevalent Pokémon games. Nonetheless, a large number of the new highlights, counting mystery bases and individual Pokémon natures, had an exceptionally positive effect on the bearing that future titles would take. Challenges additionally included another aggressive dynamic that wasn’t altogether in view of doing combating. The music in Ruby, Sapphire and Emerald was fabulous, also, the Hoenn locale felt like a truly enormous change for the arrangement, acquiring significantly more water to the guide. As a matter of fact, there were many issues with these games, including the befuddling change to the day and night cycle after it had worked so well in Gold and Silver, also the as often as possible faulty new Pokémon plans. Be that as it may, the 2014 arrival of the changes Omega Ruby what’s more, Alpha Sapphire is a major piece of the reason Generation III is so high up on this rundown. These 3DS revamps didn’t change much regarding Ruby and Sapphire’s fundamental story other than to expound on it, yet they added new highlights that had worked from X and Y, and seeing the Hoenn area in 3D was astounding.
Generation VII – Sun and Moon
Sun and Moon are the most up to date augmentations to the Pokémon arrangement, and they switched up the equation more than any other generation has in quite a while. These are the most graphically serious games in the arrangement, and you can truly advise they’re driving the 3DS reassure as far as possible in their effective endeavors to bring the Pokémon world more to life. Sun and Moon present the locale of Alola, an area which is staggeringly unique to some other district not just in terms of visuals yet additionally in gameplay structure. Gone are exercise centers – now there are island trials, and Totem Pokémon what’s more, themed challenges encompassing them. Indeed, even HMs have vanished. Sun and Moon take Generation V’s endeavor to create a additional including story and Generation VI’s endeavor to be to a greater degree a customary RPG, and unite them in a way that nearly hits the check. There is the disadvantage in any case, in that there are more un-skippable cut-scenes than any time in recent memory, and shockingly they’re not generally fascinating, yet you can reveal to Game Freak is working towards something good here. Intriguingly, Game Freak took its foot off the pedal when it came to presenting new Pokémon in this generation, which is likely a good thought. With such a great amount of changing in Sun and Moon, it’s sort of pleasant not to need to fight with a honestly over the top number of new animals. Game Freak concentrated on presenting Alolan varieties of the unique 151 Pokémon, which is a great trade off also, something we wish had been improved the situation past districts. Sun and Moon are the most one of a kind Pokémon games in a long time, and inhale some truly necessary new life into a arrangement that was gradually starting to stagnate. You can discover Pokémon Sun and Moon for £26.75 at Base.com or on the Nintendo eShop for £39.99. In the US you’ll see it for $31 on Amazon and $39.99 on the Nintendo eShop.
Generation V – Black/White/Black 2/ White 2
Generation V was the principal Pokémon generation to have, rather than an extension, an immediate spin-off, and it was moreover the generation that most strikingly fiddled with an alternate sort of narrating. The Pokémon games aren’t precisely known for their narrating, however Black and White and their continuations did as a matter of fact make a genuinely good showing with regards to of making something that felt unique and drawing in, especially after the genuinely dormant
In this generation, we went well more than 600 Pokémon, and as an outcome a portion of the new augmentations here are lovely confounding as far as plan. These games likewise made the disputable difference in making it conceivable to utilize TMs more than once. This was a change that, while not unwelcome, started to make the inclination that the Pokémon games were pandering marginally and getting to be less difficult. The especially awesome thing that Black and White 2 overseen was that, despite the fact that they were immediate spin-offs, they still figured out how to stand their ground as individual games. It was in this way simple to play Black and White 2 regardless of the possibility that you hadn’t played the firsts – or some other Pokémon game so far as that is concerned. Dealing with a level of profundity that is locks in while keeping up openness is an admirable accomplishment for Generation V.
Generation VI – X and Y
Pokémon X and Y were a visual insurgency for the Pokémon establishment, being the primary games to be discharged on the 3DS support with genuinely 3D illustrations. Designs in this section were more gorgeous than they’d ever been, and we think we’ll recall forget our first- ever time in Lumiose City. Moreover, we got another sort (pixie sort), Mega Evolution, Pokémon-Amie and new character customization settings to go alongside them. How about we not get too far, however, as X and Y do have the issue of endeavoring to feel more like customary RPG games without the convincing account to back them up. You unquestionably get the sense the arrangement is heading in another bearings with X and Y yet the game still doesn’t exactly know the amount of the past games it ought to keep up.
Generation IV – Diamond / Pearl / Platinum
Now, while it may be near the bottom of this list of generations, that certainly doesn’t mean generation IV is bad in any way. Diamond, Platinum and Pearl came at a precarious time for the Pokémon series. It almost felt like the series was beginning to grow stale, and Game Freak was using these titles as something of a transition point before generation V’s changes. As a result, they’re games that play very well and offer a lot to enjoy, but they also don’t particularly stand out in memory for any particular reason. The Sinnoh region wasn’t really fresh or exciting, and the story and its legendary Pokémon aren’t exactly series high points. That said, Platinum did improve a lot for this generation, not just by adding numerous new Pokémon and improving the story, but also by refurbishing some of the cities and locations to make them a little more visually exciting. We’d definitely recommend picking up Platinum if you want to experience this generation. Generation IV is, however, at this point probably the most difficult to find, and you’ll have more luck finding these titles pre-owned.
Pokémon Conquest is another Pokémon spin-off that stands out thanks to its uniqueness and ability to make an unusual concept work against all expectations. Made for Nintendo DS, Pokémon Conquest is basically a game where the core Pokémon games meets the Japanese series Nobunaga’s Ambition. What you get from this meeting is a turn-based strategy title set in a Pokémon- populated feudal Japan. In Pokémon Conquest battles still involve the tactical element of Pokémon types being strong and weak against one another. However, it demands another layer of planning, as rather than trainer-versus-trainer battles you’ll find battlefields that can have up to six Pokémon on each side. Each Pokémon is matched to its own warrior trainer, and it’s up to you to find the best matches here to make victory more likely. It’s not purely battling in Conquest, either – there’s a story, and it’s a good one. In fact, Conquest offers some of the best writing and world-building across any of the Pokémon games, core titles included.
Pokémon Ranger is a different take on the core series’ RPG gameplay for Nintendo DS in that it allows you to explore a different way people in the Pokémon world live and work with Pokémon. In this collection of games you play a ranger who temporarily captures and tames wild Pokémon, both to help them and to use their unique abilities to complete objectives and explore. Rather than training to be the very best, you’re solving ecological problems and defeating criminals; really, you’re much more of an obvious force for good in these games. The Ranger series makes good use of the Nintendo DS’s touchscreen in the capture process, which doesn’t involve any of those restrictive PokéBalls, and the graphics and environments are always bright and generally delightful. This is a series for altruistic Pokémon players, and it only grows in scope with each release.
Pokémon Mystery Dungeon
Mystery Dungeon is an interesting spin-off in that it has you play as an actual Pokémon rather than any kind of human character. If you love taking Hogwarts house quizzes you’ll love the start of these games, as you’re asked to take a short personality quiz in order to determine which Pokémon you should play. When you start playing as your designated Pokémon you form a small team with other Pokémon, and take on missions across Mystery Dungeons. Your team is largely autonomous, but you can guide them slightly for strategic purposes. Gameplay is turn-based, as is the Pokémon way, but battles and exploration aren’t as distinct here, so whether you’re taking a step, attacking, or using an item it counts as one turn. Though the games are repetitive, they’re still fun, and it’s refreshing to be able to have adventures as a Pokémon with other Pokémon in the way that a small number of anime episodes showed.
Pokken Tournament is another Pokémon spin-off that allows you to play as a Pokémon rather than a trainer, but here there’s much more of a focus on battling. Basically, mash Pokémon and Tekken together and you’ll end up with something like Pokken. The fighting mechanics will be largely familiar to anyone who’s played titles like Tekken or Streetfighter, but naturally if you’re a Pokémon fan there’s the added thrill that you could be fighting as your favorite pocket monster. One downside to Pokken is that the number of Pokémon you get to choose from is kind of limited, but this does mean that each character feels distinct as a fighter, which makes forming a strategy much easier. It’d be hard to put the 800 Pokémon we now have in a game like this without making choosing one an exercise in torture, but you can’t help but feel disappointed when you can’t play as your favorite. For anyone who’s interested in the more competitive side of gaming, Pokken tournament certainly seems to be finding its feet in the area of eSports, which makes it an interesting game to watch as well as play.
For a long time there were calls to bring Pokémon to Nintendo 64 in thrilling 3D. When it eventually happened, it wasn’t entirely what everyone wanted or expected, but at least with Stadium we still got a great game. Stadium strips away the RPG and story elements of the core series to concentrate on battling, and becoming the very best Pokémon trainer there ever was. It’s Pokkenbefore Pokken, and it was extremely successful. Though Stadium mostly focused on battling and rising through the ranks, there were also enjoyable mini-games to play. It was genuinely exciting to see your favorite Pokémon from Red and Blue battling in 3D on the big screen – and things only improved when the sequel added generation 2 creatures a few years later.
It would be easy to assume that Colosseum was just going to be an ill-disguised update to Pokémon Stadium for Gamecube, but it actually ended up being more than that. Naturally it had something similar to Stadium’s arena battles, but it also included some of the RPG elements that Stadium opted to leave out. Rather than capturing Pokémon through random encounters, players were able to ‘snag’ corrupted shadow versions of other trainers’ Pokemon. The player could then save these corrupted Pokémon by purifying them through continued battling. It was as dark as it sounds. This was definitely a different way to capture Pokémon, and it didn’t appeal to everyone. That said, Colosseum was otherwise a pretty solid offering with great graphics. Battling had never looked better, and there were several modes to be enjoyed in single and multiplayer. A follow-up titled XD also focused on shadow Pokémon, but it added the ability to capture wild Pokémon in the way we were used to. This was, however, only possible in a small number of designated spots in the game world, which kind of took some of the randomness out of the idea of random encounters. XD also re-used a lot of content from the original Colosseum, which drags the games down in our estimation.
Hey You, Pikachu
Hey You, Pikachu! is like Pokémon meets Nintendogs. It was developed for Nintendo 64, and used the console’s relatively under-utilized voice recognition unit to allow players to interact with their pet Pikachu. Throughout the game you tag along with Pikachu, taking part in a variety of mini-games that range from fishing to picnicking, building your friendship as you go. It was simple (perhaps overly so) but it was fun, and we still think the game should be re-made for the Nintendo 3DS. Give us the choice between a Pikachu and a dachshund and we’re not even going to hesitate, Nintendo.
Pokémon Go is a more recent spin-off, and it’s also probably the most recognizable to those who aren’t already Pokémon fans. After all, it would’ve been hard to get through the summer of 2016 without seeing someone with their eyes glued to their phone playing this game. Pokémon Go is a great game because it’s so accessible, and it takes you out into the real world to catch Pokémon in a way we dreamed of throughout our childhoods. It’s not without its problems, and interest has definitely waned, but it’s being constantly updated by Niantic, and we can see it continuing to improve over the years. It’s definitely more than a Flash in Dark Cave.
Trozei is pretty much Tetris for Nintendo DS that’s been modified to include Pokémon. Instead of colored blocks you have small Pokémon icons falling from the sky, and using the console’s touchscreen you order the characters to clear the space against the clock. It’s not groundbreaking, but Trozei is a fun puzzle game, and it made nice use of the different Pokémon types to introduce bonuses and combos.
The first Pokémon Pinball was the earliest Pokémon spin- off, coming out not long after Red and Blue, and it’s still one of the best. We all played the pinball game that came on the old Windows systems, we’re sure, and we all loved it (we’re also sure), so meshing this kind of gameplay with Pokémon was always going to work – especially since the ball was a Poke Ball.